Showing posts with label maya. Show all posts
Showing posts with label maya. Show all posts

Monday, May 20, 2013

Crystal Fabrication Process

So this project came together really quickly, I only had a week to design, laser cut and fabricate this installation. I just want to thank Professor Kelley McClung for the opportunity and Professor Andrew F. Scott for all of his support and the knowledge about digital fabrication that he has passed on to me.
I had a tremendous amount of help with the digital elements from Devin Thompson, another talented  Sculptor. When it came to actually fabricating the works I had a ton of help from my friends Audrey Dakin, Ty Derousseau, Devin Thompson, Daniella Zeman and Anne Mason! Also the Gulfstream Lab was awesome for accommodating this project. And the SCAD Physical Resources department was incredible in their dedication to this event and their willingness to help with anything and everything!

Now here for the process...

The digital segment for this project required four programs including Maya, Pepakura, Illustrator and Rhino.
Maya
Pepakura
Illustrator
Rhino
Devin Thompson working Pepakura magic!

Anne Mason


Ty Derousseau


Transporting them! 
In the warehouse 

Pre-Fashion Show, raining!


Monday, April 8, 2013

Here we go, again.

I just remodeled the arch in Maya instead of Rhino. I was having some issues with transferring the file to Pepakura because Rhino is a N.U.R.B.S. modeling program and Maya is more accommodating for polygonal modeling.


Here I just continually manipulated a polygonal form by extruding one face, then transforming the shape with move, scale and rotation.


The file transfered perfectly to Pepakura! As you can see there are no red lines, which I had many of previously with my file from Rhino.


 I have much fewer pieces than before because of this cleaner model.